If everything went as planned, the webhook bot will then send you a private message which contains a URL to your new chat bot. Send a message to the channel as follows: !webhook create my-awesome-webhook The webhook will need a name but it can be anything you like. You’ll want to do what it suggests and create a webhook. If everything worked, the bot will post a message in the channel like this: Then on the screen that confirms which messages can be read, leave both boxes checked and click ‘Install’. Just be sure to pick the one that’s by the next screen you’ll be asked how you want to install the bot and you should keep the default ‘Restricted bot’ recommended setting before clicking ‘Review’ to continue. You can then search for the Keybase Webhook bot or pick it from the list of featured bots. On the right side of the chat window, click the ‘i’ button to access the chat settings, go to the ‘Bots’ tab and click ‘Add a bot’. In the Keybase desktop app, go into the chat channel that you’d like to receive your turn notifications in - it can be a chat with just yourself, another user, or a team channel. Keybase is the easy part of this process. You also have the option to send a message on every turn, or only on your turn.Īll that’s left now is to set up our Keybase bot. The Webhook URL should be the URL to your Glitch project, which you can find by going to the Share button on Glitch and copying the Live App link. We do this by going into the game options from the main menu and under the ‘Game’ tab configuring the two ‘Play By Cloud Webhook’ options: We just have to tell Civilization VI that this is where we want it to send our game information. Our Glitch server is now ready to handle requests. a copy of Civilization VI and some friends to play with!. ![]() ![]() the Keybase client installed on your local machine.Thankfully Civilization has a webhook feature available and using it with Glitch we can get turn notifications sent to us on demand right in the Keybase client. Steam does have the ability to send a notification but it’s not ideal if you’re not always at your computer or you don’t have the Steam client running. The issue here is that there’s no quick way to know when it’s time to take your next turn. Due to everyone having different time commitments we’ve been playing using the Play By Cloud functionality which allows each player to take their game turns asynchronously - that is to say, one person takes their turn, logs off and then it’s synced to the cloud for the next person to log on to take their turn. With the spread of COVID-19 keeping me indoors, one of the things I’ve been doing to pass the time is to play a few games of Civilization VI with friends.
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